Post by MADDOX on Aug 14, 2013 20:18:31 GMT -5
CLAN LEADER
Vvai -Council Head
Granddaughter to the Knox High-Council Head
Captain of the Knox Flag Ship: SWIFT
Vvai -Council Head
Granddaughter to the Knox High-Council Head
Captain of the Knox Flag Ship: SWIFT
Played By= Natalie Martinez
Category= Saborian (sounds like: Suh-BOAR-ee-on)
Name = Rumor Onartok 'Maddox' Knox
Alias/Nicknames = Maddox, Capt'n (Captain), Capt'n Maddox, Mads, or Goggles [among other Saborians she's also known as Jociedo (see glossary)]
Age = 57 (looks in her 20s)
Status = Widow
Height = 5' 6"
Weight = 140 lbs (34B-23-35)
Eye Color = Black (sometimes glowing/phosphorescent-electric cobalt blue which she covers with goggles when infront of The Others)
Hair Color = Darkbown/Black
General Demeanor/Personality = Intelligent. Honest. Compassionate. Protective (including her ship and crew, which are considered apart of her family). Fierce. Merciless. Ingenius. Instinctive. Primal. Observant. Wrathful. Fearless.
Quirks =
+Prays before crossing the spaces between inorganic and organic (i.e. from a ship to land and vice versa) (this is a diluted Kagmi Ritual)
+Generally potent (if short-lived) first reaction to any inebriating substances with a fast build up of tolerance with repeated exposure;
+Her eyes glow a cobalt-blue when she gets emotional or if she invokes her second or third sight (explained below)
+She does not speak in the hour of transition between day and night (even the implied hour when in space and there is no day and night)(this is a diluted Kagmi Ritual)
+Addicted to Verdona, an herb grown on Javos and MishavenMoon -Only her crew knows this...(i.e. while she tries to and largely avoids the drug, if she is exposed to it, nothing short of a forceful intervention will stop her from reclaiming her need to enjoy it.)
Best Skills = Intuition, Navigation, Astral-mechanical engineering, programming, Piloting, MacGyvering, Close-Quater Combat, Swimming, mimicking, Linguistics, Wingo Training, and Invoking 3 different sights-sometimes overlapping.*
General Skills = Running, climbing, cooking, cleaning, sewing, Firearms, dancing, basic first aid, memorization, organic-mechanical hybridization, making stuff up, learning new things
Mix-Blood-Abilities=
+Extremely sensitive skin (i.e. NormalRange(for exposed skin): movements as subtle as rolling the shoulders can be felt in the air current from across a room-10ft IntuneRange(for exposed skin): movements as minute as the blink of an eye can be felt in the air current from across a room-10ft.)
+Extreme sensitivity to light (can see in pitch black clear as day, is blind in light brighter than dusk or dawn and must wear goggles/shades.)
+Hyper-in-tune to the quantum consciousness (i.e. she can seem to read peoples thoughts from time to time, or pick up on things she doesn't have a full conscious understanding of. This only works if she's thinking of something along the same lines someone else is thinking. It's stronger the more people collectively thinking the same thing. She's not in control of this and she only gets the notions as if they were her own thoughts so she doesn't know someone else is thinking them unless they confirm it or she trusts her instincts.)
+She has gills and can breathe under water. (they are in her sinuses, so unless someone examines her internally, it's not an obvious thing.)
*
Normal Vision/Sight= acute vision that can read micro printing without trying and detect microdots but not read them if she focuses hard enough.
Aura Vision/(2nd Sight)= ability to see people's aura's and get a sense of their personal will power right off the bat. It can also betray emotions and awareness.
Heat Vision (3rd sight)=Newly learned ability to tune into heat signatures.
Notes
1.a. Yes, she has tolerance levels! In the case of 'sensing/feeling' things physically from a distance, I imagine it would cause an involuntary shudder (if she felt a revolver go off) because she could feel the blast and sound-wave but I don't see it causing harm. Maybe just disorienting her if it happened near her and she didn't see it coming. Her eyes, of course, are a little different because she can be blinded by bright lights. I do, however, feel that if she's focusing on her eyes then her 'feeling' wont be as aware (if not less aware) and vice versa... Hope that helps give perspective...
1.b. I do see her being more sensitive to feelings like heat, pain, pleasure, etc as much as movement but due to her mixed genetics she doesn't get sunburnt because of it. Like her slow aging, minor damages like that are shed like dead skin. She still scars though, if it hits muscle which is why she has some scars. I hope this makes sense?
2. I'd like to see Maddox work toward uniting the Saborians and other AtVersians eventually but in the meantime, learning their secrets and running their goods in ways no one else can. I see her and her ship patrolling to fight off the Nahili when/if they come in to play and trading her and her crew's expertise to outfit the right people for the war (she feels) that is coming. I'm open to play just about anything!
Reputation = Quietly and steadily being known for operating a Ghost Ship indistinguishable (yet-open to exploration of this in RP) to their systems for tracking or detection. Being known for always keeping her word, running a tight-nit (if strange) crew. Rumored to be from a ship that must have gotten scrambled in slip-space because she and her crew aren't like most WorldAsunderers and have a tendency to call everyone-else-not-them "(the) Others" "Wayers" and "Waveians" like they consider themselves apart.
Brief Bio= (see glossary for terms)
Rumor Onartok Knox was born the only child of clan leaders Nanuq and Simona Knox aboard the Knox clan Flag ship, the SWIFT. She didn't cry and never seemed to learn to speak and yet, even as a toddler, became known for building strange things with weird benefits. Often found wandering off on her own or hiding inside herself while staring blankly at a wall that might later be decorated with child painted programming code or complex math. The crew was forbidden to wash any of it away and over time, they became known as the Memoirs of Maddox. While there was some debate on if the old-time phrase was really Maddox or Madmax, the former won and became the kids moniker. A kid who was credited with advancements in communications, jumpgates, and Leviathan-ship-brain and Saborian-ship technology integration in a quest to talk to and get to the 'the ancestors who still live.' Though, at the time and still, no one realized it was the rest of the people from Earth and their descendants she sensed across the galaxy and wanted to reach out to.
As she got old, Maddox believed that they had to go back from where they came, into the system and not out from it to find answers to their nomadic troubles. While it was logical... Saboria, the first ship which was now a more massive space-station hidden in the thicket of the asteroids outside Javos' orbit before the middle moon (as they call it) that sits just inside the dual orbit of the Nahili and Catai's opposing planets orbiting the same sun. It was not her clan's way to do the exploring, they were the engineers and builders of the great ships and jumpgates that made it possible for their nomadic group to survive the Nahili and keep in touch with the Catai. Too, for their mixed blood and some generations back that accepted the childlings of those raped by the Nahili and the strange love of human and Catai that resulted in strange mutations in many of their offspring including gills, webbing fingers or toes, tinted skin of abnormal colors, glowing eyes and random 'abilities' of enhanced senses that made them unnatural to the rest of the decedents of the Ancestors of Saboria-Prime. Because of this, it was only another mixed clan that agreed to accept the young (apparent) mute on her first pilgrimage out of the asteroid cluster; the Noji clan. Warriors and Wingo wranglers, the Noji clan was wild and unpredictable but as useful as the Knox in their primal instincts and knack for communing with beasts.
The much older Frank Le'shanko Noji became her chaperon and quickly fell for her despite her young age that barely breached womanhood. It was Le'Shanko Noji that taught her the intricacies of close-quarter combat and found himself quickly outpaced even if she couldn't outpower him. The Captain of the Noji ship thought that Le'Shanko and Maddox were getting too friendly in their sparring and tried to separate them. It went badly and Le'Shanko kidnapped the younger Saborian and fled with a small but loyal crew on a MacGyvered skiff. Like a band of rebels, they brought war to the Nahili and raided Wavevians who got too close to their routes. Maddox learned to wrangle Wingos like the Noji and proved herself adept at learning new things quickly. Even if the concepts were at first abstract to her. Against the wishes of her family and his, Le'Shanko married Maddox in the rituals of eternity. While she's never confessed to anyone, that had been the beginning of her Verdona addiction. It was also the only way she survived Frank's tough love and appetite for war. He used her genius to make his ship outrun the others and made her hack the jumpgates to give his ship priority jumps and lock anyone out who tried to precede him in range and locked on to a gate. None of it made her hate him enough to leave him until his public assault on her in the wake of admitting she was still yet, without child. He was found hanged in their compartment the next morning and the High-Council unanimously ruled it a suicide while locking Maddox in the box to detox.
It took three months in the box to detox off Verdona after years of use. When she came out, she learned that her parents had died a year earlier of natural causes and that it was her Uncle, Jon Von Knox who was running the Clan. Released to her clan, she was sequestered to the flag ship once more, her Memoirs still painted on the walls but dirty and scratched with age and passing bodies colliding. It didn't take Jon long to realize that Maddox knew the SWIFT better than he did. He made her the pilot but he couldn't keep her out of the brain or engine room either. Some of the crew thought this undermined his power and leadership of the clan. In bringing this to his attention, they were put to battle against him and lost. The remaining members didn't support his claim to the Clan head, or his voice of the Vvai-Council on their behalf. He was as blood thirsty as the Noji who took after the Nahili more than the Knox usually did. Under the petition that, despite and perhaps because of her run with the Noji, no one had done more to elevate the Knox in recent (dwindling) years than Maddox. No one knew the Knox's Flag ship better. No one was more fearless and more adventurous or cunning as she. By unanimous vote of the SWIFT crew, and support petitions of the other two Knox ships, Maddox was named Captain and Jon Von Knox was removed from the Vvai-Council and forcibly detained in a small station outside Saboria called Saboria Outer Station (SOS) which was home to the criminally insane.
Since then, Capt'n Maddox has lost some crew and managed to skirt by without adding any new hires or taking on any new husbands. She's ventured into the system and mingled with the living Ancestors without telling anyone she was finally beginning to understand some things she didn't yet know enough to fully grasp. Things that separated her people from the Waveians as much as it brought them together. It's not war the Warlord brings, except to those who start it, but rather the notion that these Lords, Ladies, and the families and servants they command weren't the only entities dominating the galaxy and they weren't exactly on the top of the food chain no matter how civilized they imagined themselves. At least from the perspective of a Saborian who's seen more of the AtVerse than most on either side of Javos' orbit. Space is where she was born and where she is at home and there's more than one reason the underside has taken a shining to using the ghost ship for special cargo hauls and occasional undersided dealings of their particular specialties... Her crew knows how to keep things on the DL, they run like a well oiled machine when they need to, even if they seem like a rag-tag crew otherwise.
Personal Tech and Weapons=
Slings- used for throwing stones,
can kill a man or beast if skilled enough
but generally used to stun.
shod/shodi- used as a projectile weapon,
medium range; with accuracy, can be
deadly or just a nuisance...
Shodi'sly- a small mobile data collection
and transmission device and it's hand
held launching mechanism.
levons- also known as bolas,
used to wrangle or strangle
SEK-The SEK survival knife set; This system is a Survival/Egress Knife
with Plexiglas Breaker, Hammer, Saw teeth, serrations, spear holes,
lanyard hole and insulated guard. It comes with an anodized aluminum
strap cutter to cut webbings, cord, cloth, etc. It has a screwdriver
and a honing rod to keep your knife field sharp. The fire retardant
scabbard fits on the pilot's vests, load bearing equipment, web belt,
horizontal back draw belt or can be worn on the thigh or calf.
Jojit- also known as a Hatchet,
multi-use bladed tool for survival or war...
LITLE- Light-Incendiary Target-Locating Projectile-Exterminator
Single shot .50ca equivalent with explosive aftershock quality on impact and
oxidation of inner projectile, medium to long range, 13 rounds
SL1CK- Saber Laser model-1 by Colt Kesla
Duel projectile and pulse pistol, immediate-medium range,
23 rounds .38 special equivalent and 113 shots per energy core
REDSTORM-Ready Sound Tapered Option Rechargable Module, or "Red Storm" to most.
This pistol comes equip with a sound tapered option. While not silent, use of the built
in barrel extension, the sound of each shot (up to five) is tapered to sound like a hiss
rather than a shot within a ten foot radius and quieter farther out. With a twenty shot
rechargeable power source, it's an efficient weapon close quarters. Recharge must be
done either after ten shots or on empty and generally takes five minutes. Life span of
the Red Storm is an impressive 1400 shots before a new plasma cell is needed.
(New sound taper barrel must be replaced after every five shots)
FISHER- FSRR (Folded Standard Range Riffle) or "Fisher" to some;
This riffle is designed to be compact when not in use and while it cannot
be fired while "packed" it takes only a second to open her up and let her
rip. With a thirty shot in single, semi, or full auto mode before recharge,
she's great to have in a sticky situation. Recharge time is roughly 30
seconds per shot and up to a full minute if you empty her. Life span of
the "Fisher" is 90 shots before the plasma cell needs to be replaced.
Range is between 300-500 meters. Due to the design of the rifle,
scopes cannot be added.
Slings- used for throwing stones,
can kill a man or beast if skilled enough
but generally used to stun.
shod/shodi- used as a projectile weapon,
medium range; with accuracy, can be
deadly or just a nuisance...
Shodi'sly- a small mobile data collection
and transmission device and it's hand
held launching mechanism.
levons- also known as bolas,
used to wrangle or strangle
SEK-The SEK survival knife set; This system is a Survival/Egress Knife
with Plexiglas Breaker, Hammer, Saw teeth, serrations, spear holes,
lanyard hole and insulated guard. It comes with an anodized aluminum
strap cutter to cut webbings, cord, cloth, etc. It has a screwdriver
and a honing rod to keep your knife field sharp. The fire retardant
scabbard fits on the pilot's vests, load bearing equipment, web belt,
horizontal back draw belt or can be worn on the thigh or calf.
Jojit- also known as a Hatchet,
multi-use bladed tool for survival or war...
LITLE- Light-Incendiary Target-Locating Projectile-Exterminator
Single shot .50ca equivalent with explosive aftershock quality on impact and
oxidation of inner projectile, medium to long range, 13 rounds
SL1CK- Saber Laser model-1 by Colt Kesla
Duel projectile and pulse pistol, immediate-medium range,
23 rounds .38 special equivalent and 113 shots per energy core
REDSTORM-Ready Sound Tapered Option Rechargable Module, or "Red Storm" to most.
This pistol comes equip with a sound tapered option. While not silent, use of the built
in barrel extension, the sound of each shot (up to five) is tapered to sound like a hiss
rather than a shot within a ten foot radius and quieter farther out. With a twenty shot
rechargeable power source, it's an efficient weapon close quarters. Recharge must be
done either after ten shots or on empty and generally takes five minutes. Life span of
the Red Storm is an impressive 1400 shots before a new plasma cell is needed.
(New sound taper barrel must be replaced after every five shots)
FISHER- FSRR (Folded Standard Range Riffle) or "Fisher" to some;
This riffle is designed to be compact when not in use and while it cannot
be fired while "packed" it takes only a second to open her up and let her
rip. With a thirty shot in single, semi, or full auto mode before recharge,
she's great to have in a sticky situation. Recharge time is roughly 30
seconds per shot and up to a full minute if you empty her. Life span of
the "Fisher" is 90 shots before the plasma cell needs to be replaced.
Range is between 300-500 meters. Due to the design of the rifle,
scopes cannot be added.