Post by Echonia LaVarjia on Sept 11, 2013 13:54:18 GMT -5
Deck 1 - Common Room
Walking afront, Opens to the Security Room
Walking astarboard, Opens to Vault Room 1
Walking astarboard-aft, Locked to Crew Room 4
Walking astarboard-aft, Locked-NoAccess to unnamed room
Walking astern, Open to Storage Hold area
Walking aport-aft, Open to Crew Room 3
Walking aport-aft, Open to Crew Room 2
Walking aport, Open to Vault Room 2
- Waking in this room means you're probably on that round couch thing
- The Common Room is open to the Storage Hold Area which is darkened and houses the Station Lift
- The Station Lift on Deck 1 only works to Deck 2
- The Cargo Door to Deck 2 is offline
- The Public Comms have no power due to an internal reroute (only accessed in the security room- see that room for details)
- The Unnamed room cannot be accessed from the Common Room or the Storage Hold Area
- In order to open the LOCKED door to Crew Room 4 - electrical/engineering skills required
//roll-sides10-dice1 {1-3 fried it, 4-6 unlocked but required manual open, 7-10 opened!}
- The lighting in this room is dim and white
- The temperature is around 62 degrees
- The Gravity is lighter than normal (will make all movement seem bouncy/floaty in this room)
- The atmospheric & life support levels are normal
- The floors are dirty/dusty but have signs of recent activity
- The Quiet Corner has a disheveled cushion next to a box table, there are broken datapads on the floor
- The datapads cannot be repaired
- Behind the comms at The Public Comms desk is a human skeleton with a shredded jumpsuit no name-tag visible
The Skeleton - anthropology and/or anatomy skills required to know this info
Anthropology and or Textile/Clothing Skills required to know this info
- Female
- 5'4''
- Mid to late thirties
- Has given birth at least once
- Evidence of melee combat (ribs)
- Evidence of projectile weaponry impacts (ribs & head)
Anthropology and or Textile/Clothing Skills required to know this info
- Jumpsuit fabric is Earth Gen, possible first waveian
...