Post by Echonia LaVarjia on Sept 12, 2013 16:05:49 GMT -5
Deck 1 - Security Room
Walking astarboard, Open to Rec Room 2
Walking astern, Open to the Common Room
Walking aport, Locked to Rec Room 1
- The lighting in this room is dim and white
- The temperature is around 74 degrees and humid
- The Gravity is normal
- The atmospheric & life support levels are normal
- There are Poison Tree Turtles all over and within this room; on the floor and on the walls
- They give off a vapor that makes the room appear foggy, walking into it means you'll be breathing their toxin
- This toxin causes a delay in visual and auditory reception, the first few minutes will seem normal, then the delay is likely to be noticed
- This means the longer you're exposed the longer it takes you to actually see what's in front of you or hear what's being said to you etc
- This means it's possible for someone to have walked out of the room before you hear or see them do it if you're in there long enough
- Immune to the Poison Tree Turtle the Echo Gecko is also found in this room hiding in dark corners and spaces
- This Gecko can and will mimic the voice or sound of those around it
- Upon first entry their echos are "It's all wrong!" over and over again.
- Please reply to this thread if your character inspires them to echo something new!
The Tech you might have come for
- Your character must have Hacker and or Programming skills to gain access to the systems on any terminal in this room
- If skilled roll //roll-sides3-dice1 to determine if access is gained first try {1= Luck or skill you're in, 2= no joy, try again, 3= tripped a trap, locked out}
- All terminals have power, the below functions can be preformed once access is gained
- The Public Comms in the Common Room can be given power from this room by re-routing it back to them
- The Electric-Walls cannot be shut down here without a security code
- Power to the Station Lift in the Storage Hold Area can be routed here same as the Public Comms- the lift requires a pass-code to opperate
- The Cargo Bay Doors for both Cargo Bay 1 and Cargo Bay 2 can be opened from here
Please remember to reply to this thread if your character makes any changes in this room!
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