Echonia LaVarjia
RETIRED
Matron of the What-Was Museum
Posts: 57
OCCUPATION/SPECIALTY::: Antiquities Authenticator & L'jet Expert
:::::::::::::::::::::HGT:::::::::::::::::::: 5' 6''
:::::::::::::::::::::WGT:::::::::::::::::::: 132 lbs
:::::::::::::::SCENT:::::::::::::::: Damp cool earth & magnolias
::::::::AURA-COLOR/s:::::::: Like the rainbow swirl of a motor-oiled rain puddle
++++++ WORDS +++++: "I remember everything" -Echonia
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Post by Echonia LaVarjia on Sept 12, 2013 16:09:07 GMT -5
Deck 1 - Cargo Bay 1
Walking abow, Locked to Vault Room 1 - electrical/engineering skills required//roll-sides10-dice1 { 1-3 fried it, 4-6 unlocked but required manual open, 7-10 opened!} On the starboard-bow wall, there is a removable panel to Secret Hold 1Walking atarboard, Airlock is shut and offline { can only bring it back from the Security Room} Walking astern, Open to the Medical Bay through a sliding glass door One the port wall, there is an electric wall for Secret Hold 3 - touching it will electrocute your character, and knock them out for a few minutes no way to disable electro-wallWalking aport-aft, Locked bay door to Storage Hold Area - same roll as above - The lighting in this room is dim and red
- The temperature is around 92 degrees and humid {this will make the air feel heavy}
- The Gravity is heavy {this will make all movement seem harder or sluggish}
- The atmospheric & life support levels are otherwise normal
- You have permission to be creative about what is found in this cargo hold
- Use the image to make it up, please reply to this thread with that piece of your post
- Please keep in mind there might be ONE working weapon of some kind
- There are likely animals or insects
- There are likely working and broken pieces of JSS tech
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