Post by Echonia LaVarjia on Sept 12, 2013 16:09:39 GMT -5
Deck 1 - Cargo Bay 2
Walking abow, Locked to Vault Room 2 - electrical/engineering skills required
//roll-sides10-dice1 {1-3 fried it, 4-6 unlocked but required manual open, 7-10 opened!}
On the port-bow wall, there is a removable panel to Secret Hold 2
One the starboard wall, there is an electric wall - touching it will electrocute your character, and knock them out for a few minutes no way to disable electro-wall
Walking astarboard-aft, Locked bay door to Storage Hold Area - same roll as above
- The lighting in this room is dim and red
- The temperature is around 92 degrees and humid {this will make the air feel heavy}
- The Gravity is heavy {this will make all movement seem harder or sluggish}
- The atmospheric & life support levels are otherwise normal
Items in this Cargo Hold
- please remember to reply to this thread if your character actually takes anything -
- The round looking icons stacked on each other are bags of tek coins
- The small manila-color squares (3) are Holo-Cubes {Holo-Cubes [HC]= JSS tech that projects a holographic image in realistic proportions and color}
- HC 1 - abow-most cube paired beside HC-2, see Rem (prodigalaviator/blackdeathpyke) to learn what's projected when activated; to activate there is a button on three sides that must be pushed at the same time to turn it on or off
- HC 2 - cube paired beside HC-1, see Tu (boundbutfree) to learn what's projected when activated; to activate there is a button on three sides that must be pushed at the same time to turn it on or off
- HC 3 - located near the aft wall toward the starboard side, see Tu (boundbutfree) to learn what's projected when activated; to activate there is a button on three sides that must be pushed at the same time to turn it on or off
- The tan domino looking pieces (6) are food cube replicators - they produce little cubes of nutrients that taste like whatever you dial in
- Only 2 of the 6 are working, roll //roll-sides6-dice1 to find out if the one your char tries, works
- 1= working, 2-5 = not working, 6= working
- One cube is plenty for one person per meal
- There are two metal crates on the port wall, they require a key-code to open {cannot be shorted, hacked or broken open}
- One such metal crate is blocking the removable panel to Secret Hold 2 (please read replies to see if they've been moved already)
- Also blocking that panel is a mesh metal crate with obvious live animals inside; jungle plants and tree frogs that glow blue- non toxic and dying
- On the aft wall beside the keycode crate is a disheveled and blood splattered metal crate already appears to have been slashed open
- It is currently empty inside
- On the keycode crates there are transport pads (look like metal squares) {Nahili Tech, not common knowledge}
- They are dormant until further notice (please read replies below for any changes in these transport pads)
- Also on both keycode crates on the port wall are paired boxes with little viewing windows
- There is a third set on the mesh crate - all of them have dead babies in them
- The set that looks brown has only skeletal remains, the others have preserved babies
Remember to hit Reply to inform players if your character took or moved anything!
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