Post by Echonia LaVarjia on Sept 12, 2013 16:11:34 GMT -5
Deck 1 -Quarantine Bay
The only access to this room comes from the unnamed room, or the Research Lab
*Once these doors are open, they stay open
*The Airlock is shut and disabled, cannot be opened from this room.
- The lighting in this room is bright and green
- The temperature is around 85 degrees and humid
- The Gravity is normal
- The atmospheric & life support levels are normal
- There are two full grown Wingos in this bay, opening either door will attract their attention
- If transported into this room from the Unnamed room it may take a moment for the resting Wingos to take notice
- There are three Wingos skeletons with only a little bit of flesh still on them also in the Quarantine Bay
- Someone with biology and or hunting skills and the like would realize the Wingos ate the other Wingos based on teeth marks and broken bones
- The Wingos are malnourished but their ravenous appetites will give them freakish speed and power in the hunt for food
- If anyone is bleeding, has blood on them, or was marked with an animal attracting scent they will be the first target both Wingos go for
- Under the Wingo skeletal remains there are a few human bones as well
- Someone with Anthropological or Anatomical knowledge would know it's a few bones from two males and a woman
- Among the bone and remaining dried blood and tissue is a machete'
- Also within the torn bloody clothes of the people is a crumpled paper with the following code: 0734200011
Please feel free to use Plot Dice within your group to roll to see which Wingo goes for
//roll-sides_-dice2
Just change the _ to match the number of plot numbers the players have chosen.
WINGO HIT CHARTS
//roll-sides10-dice1
** Remember, rolling before posting allows YOU to control the scene despite the dice **
** You do NOT HAVE TO use the dice, it is optional for random fun **
//roll-sides10-dice1
** Remember, rolling before posting allows YOU to control the scene despite the dice **
** You do NOT HAVE TO use the dice, it is optional for random fun **
WINGO 1 (W1)
* Missing up close = you get hurt!
* Missing far away is just a miss, means she can reacquire her target or a new one
WINGO 2 (W2)
* Missing up close = you get hurt!
* Missing far away is just a miss, means he can reacquire his target or a new one
- Wingo 1 is a female and the most aggressive of the two
- She is slightly smaller than the Male Wingo but not by much, she's easy to tell from him for her duller coloring
- Must roll dice to corner (1-3 she fights back, someone's getting hurt, 4-6 she's cornered but someone's still getting hurt, 7-10 is a clean corner; trap or kill her!)
- Shooting/attacking before cornering, roll dice for the hit
Up close
Type | Trained | Untrained/Average |
To Kill | 8-10 | 10 |
To wound | 4-7 | 6-9 |
Miss | 1-3 | 1-5 |
From a distance
Type | Trained | Untrained/Average |
To Kill | 7-10 | 9-10 |
To wound | 3-6 | 5-8 |
Miss | 1-2 | 1-4 |
WINGO 2 (W2)
- Wingo 2 is the male wingo
- He has brighter coloring around his face with hints of orange and yellow
- Must roll dice to corner (1-4 he fights back, someone's getting hurt, 5-7 he's cornered but someone's still getting hurt, 8-10 is a clean corner; trap or kill him!)
- Shooting/attacking before cornering roll dice for the hit
Type | Trained | Untrained/Average |
To Kill | 8-10 | 10 |
To wound | 4-7 | 6-9 |
Miss | 1-3 | 1-5 |
From a distance
Type | Trained | Untrained/Average |
To Kill | 7-10 | 9-10 |
To wound | 3-6 | 5-8 |
Miss | 1-2 | 1-4 |