Echonia LaVarjia
RETIRED
Matron of the What-Was Museum
Posts: 57
OCCUPATION/SPECIALTY::: Antiquities Authenticator & L'jet Expert
:::::::::::::::::::::HGT:::::::::::::::::::: 5' 6''
:::::::::::::::::::::WGT:::::::::::::::::::: 132 lbs
:::::::::::::::SCENT:::::::::::::::: Damp cool earth & magnolias
::::::::AURA-COLOR/s:::::::: Like the rainbow swirl of a motor-oiled rain puddle
++++++ WORDS +++++: "I remember everything" -Echonia
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Post by Echonia LaVarjia on Sept 12, 2013 16:17:38 GMT -5
Deck 1 -Secret Hold 3 If the door from Crew Room 4 is kicked open into this hold, it no longer has gravity. - There is an electric wall* that once opened the Secret Hold 3 into Cargo Bay 1
- The Electric wall was a phase-wall (solid except to those with the tech to walk through it) it has been turned into an electric field that looks like a wall
- Touching this wall will electrocute your character and knock them out for a few minutes, it will fry all electronics as well
- There is no way to disengage this feature
- The lighting in this room is dim and purple
- The temperature is around 62 degrees
- The atmospheric & life support levels are low {this will cause characters to feel a lung short due to low oxygen}
- This hold is empty
- It has access to the unnamed room, however spotting this access point on the aft end of the port wall isn't easy
- Without a phase-ring one cannot walk through the phase-wall
- Without the phase-ring or a tech-scanner of some kind, you cannot detect the phase-wall opening
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