Post by Olan Sinclair on Aug 30, 2013 20:49:54 GMT -5
THREE WINGOS LOOSE ON MIDWAY
Arts and Entertainment - MidwayMayhem WA
↔ Three Wingos were being transported illegally through Deck 3 on Midway ↔
↔ they were dosed with sedatives... improperly ↔
↔ during transit between ships in a docking bay, they woke up ↔
↔ it was a blood bath, no time to warn anyone of the trouble ↔
↔ no one to push the lock down button and seal them in the bay ↔
↔ THREE WINGOS LOOSE ON MIDWAY ↔
WINGO 1 (W1)
* This wingo isn't as hostile and is more apt to run, missing means he finds or requires his target
WINGO 2 (W2)
* Missing up close = you get hurt!
* Missing far away is just a miss, means she can reacquire her target or a new one
WINGO 3 (W3)
* Missing up close = you get hurt!
* Missing far away is just a miss, means she can reacquire her target or a new one
Arts and Entertainment - MidwayMayhem WA
↔ Three Wingos were being transported illegally through Deck 3 on Midway ↔
↔ they were dosed with sedatives... improperly ↔
↔ during transit between ships in a docking bay, they woke up ↔
↔ it was a blood bath, no time to warn anyone of the trouble ↔
↔ no one to push the lock down button and seal them in the bay ↔
↔ THREE WINGOS LOOSE ON MIDWAY ↔
The smallest of them all, about the same height and weight as a large manExtremely fast, faster than the other two and more agileMust roll dice to corner (1-5 he gets loose, 6-10 he's cornered you may trap or kill!)Shooting/attacking before cornering roll dice for the hit
* This wingo isn't as hostile and is more apt to run, missing means he finds or requires his target
WINGO 2 (W2)
- Big-mamma-jamma, female and she's aggressive as fuck
- Thick hide, hard to hurt easy to piss off and scared like she's fought people before
- Must roll dice to corner (1-3 she fights back, someone's getting hurt, 4-6 she's cornered but someone's still getting hurt, 7-10 is a clean corner; trap or kill her!)
- Shooting/attacking before cornering roll dice for the hit
Up close
Type | Trained | Untrained/Average |
To Kill | 8-10 | 10 |
To wound | 4-7 | 6-9 |
Miss | 1-3 | 1-5 |
* Missing up close = you get hurt!
From a distance
Type | Trained | Untrained/Average |
To Kill | 7-10 | 9-10 |
To wound | 3-6 | 5-8 |
Miss | 1-2 | 1-4 |
* Missing far away is just a miss, means she can reacquire her target or a new one
WINGO 3 (W3)
- Pappa Wingo Maybe? Three times the size of a large man and hungry for blood
- He might be slow but he's a bulldozer and perhaps the hardest of them all to actually put back down
- Must roll dice to corner (1-4 he fights back, someone's getting hurt, 5-7 he's cornered but someone's still getting hurt, 8-10 is a clean corner; trap or kill him!)
- Shooting/attacking before cornering roll dice for the hit
Up close
Type | Trained | Untrained/Average |
To Kill | 8-10 | 10 |
To wound | 4-7 | 6-9 |
Miss | 1-3 | 1-5 |
* Missing up close = you get hurt!
From a distance
Type | Trained | Untrained/Average |
To Kill | 7-10 | 9-10 |
To wound | 3-6 | 5-8 |
Miss | 1-2 | 1-4 |
* Missing far away is just a miss, means she can reacquire her target or a new one
Please be sure to look over the Dice thread for this plot to know how to use your dice!
When a Wingo is brought down, please post about it on THIS thread!