Post by Olan Sinclair on Aug 30, 2013 21:25:34 GMT -5
{Egads! Dice?!}
Don't panic just read
//roll-sides10-dice1
Don't panic just read
//roll-sides10-dice1
STEP 1 - RP up to your intended move of attack (not your attack post, the one before it)
{intended move of attack = corner or wound/kill}
STEP 2 - Roll your dice BEFORE posting your attack
STEP 3 - use the dice to direct your attacking post and it's subsequent result!
Yep, that's it!
{intended move of attack = corner or wound/kill}
STEP 2 - Roll your dice BEFORE posting your attack
STEP 3 - use the dice to direct your attacking post and it's subsequent result!
Yep, that's it!
Please Remember
PLOT DICE
Look further-below for the hit-char on the each wingo, below is how to use the Plot Dice
//roll-sides22-dice3 (rolling for all wingos, first dice is Wingo 1, second is Wingo 2 etc)
//roll-sides22-dice2 (rolling for two because one broke away)
//roll-sides22-dice1 (rolling for one because they all broke away from each other)
- If you miss a wingo your character may get hurt
- Missing a wingo also means someone, any ONE player may roll the Plot Dice (explained below)
- Use NPC's, this event may go on as long as it takes to capture or kill all three wingos
PLOT DICE
Look further-below for the hit-char on the each wingo, below is how to use the Plot Dice
//roll-sides22-dice3 (rolling for all wingos, first dice is Wingo 1, second is Wingo 2 etc)
//roll-sides22-dice2 (rolling for two because one broke away)
//roll-sides22-dice1 (rolling for one because they all broke away from each other)
- REPLY TO THIS THREAD to choose a number not yet chosen as YOUR PLOT NUMBER for this event
- Plot Number = if a wingo rolls your number that wingo is headed for YOUR character, so watch out!
- No one can have the same number
- Characters prone to trouble or heading purposefully into the fight need to pick TWO numbers!
- Numbers are 1-22
- If the Plot Dice roll numbers still OPEN it's wandering wingo, go hunt!
- OPEN
- Kitty Knox (astute diversion)- 2
- Thawnolan Sinclair (prodigal aviator)- 3
- OPEN
- Zachariah (deadmans heart)- 5
- OPEN
- Jai Cross (a vestige within)- 7
- OPEN
- OPEN
- OPEN
- OPEN
- Maddox (bound but free)- 12
- Kitty Knox (astute diversion)- 13
- OPEN
- Jai Cross (a vestige within)- 15
- OPEN
- OPEN
- OPEN
- OPEN
- OPEN
- Zachariah (deadmans heart) - 21
- Maddox (bound but free) - 22
WINGO HIT CHARTS
(yes also on the info page)
//roll-sides10-dice1
(yes also on the info page)
//roll-sides10-dice1
WINGO 1 (W1)
* This wingo isn't as hostile and is more apt to run, missing means he finds or requires his target
WINGO 2 (W2)
* Missing up close = you get hurt!
* Missing far away is just a miss, means she can reacquire her target or a new one
WINGO 3 (W3)
* Missing up close = you get hurt!
* Missing far away is just a miss, means she can reacquire her target or a new one
- Must roll dice to corner (1-5 he gets loose, 6-10 he's cornered you may trap or kill!)
- Shooting/attacking before cornering roll dice for the hit
Type | Trained | Untrained/Average |
To Kill | 7-10 | 9-10 |
To wound | 3-6 | 5-8 |
Miss | 1-2 | 1-4 |
WINGO 2 (W2)
- Must roll dice to corner (1-3 she fights back, someone's getting hurt, 4-6 she's cornered but someone's still getting hurt, 7-10 is a clean corner; trap or kill her!)
- Shooting/attacking before cornering, roll dice for the hit
Up close
Type | Trained | Untrained/Average |
To Kill | 8-10 | 10 |
To wound | 4-7 | 6-9 |
Miss | 1-3 | 1-5 |
From a distance
Type | Trained | Untrained/Average |
To Kill | 7-10 | 9-10 |
To wound | 3-6 | 5-8 |
Miss | 1-2 | 1-4 |
WINGO 3 (W3)
- Must roll dice to corner (1-4 he fights back, someone's getting hurt, 5-7 he's cornered but someone's still getting hurt, 8-10 is a clean corner; trap or kill him!)
- Shooting/attacking before cornering roll dice for the hit
Type | Trained | Untrained/Average |
To Kill | 8-10 | 10 |
To wound | 4-7 | 6-9 |
Miss | 1-3 | 1-5 |
From a distance
Type | Trained | Untrained/Average |
To Kill | 7-10 | 9-10 |
To wound | 3-6 | 5-8 |
Miss | 1-2 | 1-4 |