Post by Echonia LaVarjia on Sept 12, 2013 16:18:05 GMT -5
Deck 1 -Secret Hold 4
On the starboard wall there are three access points, one to Crew Room 2, one to Crew Room 3, and the entire port side wall* to Cargo Bay 2
- The kick-doors to Crew Room 2 & 3 cannot be opened from inside the secret hold
- The Electric wall was a phase-wall (solid except to those with the tech to walk through it) it has been turned into an electric field that looks like a wall
- Touching this wall will electrocute your character and knock them out for a few minutes, it will fry all electronics as well
- There is no way to disengage this feature
Located inside the Secret Hold
(please remember to reply to this thread if your character takes anything)
- Mini-EMP Ray - about the size of a posted-note with a touch screen that displays tech on a grid as the blue end is pointed about. Touching it activates it, touching the tech on the screen a pop-up menu will show with three choices, blue, purple and black. Blue= EMP selected tech, Purple= Go back to grid screen, Black = EMP the room except selected tech {Saborian tech, not commonly known as this}
- Neuralizor - about the size of a cigar, activated by touch; the cylinder extends out to show a center space with three touch pads: blue, purple and black. Blue = flash erase the short term memory of those on the other side (opposite the buttons), Purple = shut down/abort, black = flash erase the short term memory of the entire room {Saborian tech, not common knowledge, short term= last 37 minutes, the flash is blue}
- 3 empty wooden crates - nothing in them, just spare wood perhaps, nails etc
....